

This mod runs more efficiently in OpenMW, due to better path grids and no vanilla engine bugs that you can't avoid.


This mod was heavily tested in the OpenMW and vanilla engines, but if any errors do come up, the prefix used in all scripts and references is "SHP". Though it may be a bit different and won't exactly feel like Morrowind it's still lore-friendly. This mod uses over a hundred scripts and hundreds of hours went into making this mod as fluid as possible. Just make sure to ask them to stay behind!Įvery NPC death, situation, and altered outcomes have been attempted to be accounted for. Though I'd certainly suggest using it because there are companions in this mod, you should avoid bringing other companions to Silent Island as scripted events do not account for them being there. Does not happen in OpenMW.Įasy Escort will bring companions here which can cause problems. This is a vanilla engine issue which sometimes breaks scripted events. Sometimes if a companion is stuck, you have to open the console and click on them and type "StopCombat". If an NPC dies you should reload or keep playing, any NPC deaths (even vital ones) are accounted for and you shouldn't be stuck if any NPCs die during the quest unless resurrection is used.

I did not intend to punish anyone for cheating, it's just that the mod is too complex to consider console commands. This quest takes place within interior cells besides some activity at Dagon Fel.Ĭonsole commands to move to areas without getting the right key or switch, or using resurrect can break the quest line. OAAB is required, version 1.9.0 was used making this mod. Many scripts were used, but this mod was heavily tested to work in OpenMW and vanilla with as minimal differences between the two as possible. Many of the hidden rewards are found along the way. Companions will react to your choices or even comment on what must be done next. Even if you think you failed you can keep going. There are different ways to end this adventure, who you kill and who you rescue can determine the reward and ending, and there are special options and dialogue for the Nerevarine. You'll also need to keep certain NPCs alive, but companions will come and go along the way. Since enemies can be killed by the environment this means the mod can be done entirely at level 1, though not without difficulty. You can play the mod running and avoiding enemies the entire way, or kill every single one of them. Though this mod plays fairly different, where many tough enemies can be killed by the environment, or some areas are simply jump puzzles. This is a Silent Hill horror themed mod, with pirates, Sixth House, and romance. Enemies don't always need to be killed, many can be avoided or left to the companions. Companions comment on what should be done next. Companions can be ignored or die and the quest will continue onward. This mod can be played at level 1, though keeping companions alive for the best ending may be difficult. All bosses can be killed by the environment. You can find her with a skiff along with her companion Swabs-The-Decks in need of help going undercover onto an island ran by the Sixth House. Starting in Dagon Fel, talk to a woman named Vioua. Also for the Wooden Shield, icons made by myself.įire Katana orignally by Midgetalien and Ameal for the textures, retextured byį and for some new textures. Odsidian Shadow Shield originally made by AnOldFriend and Lord Crusan, textureĮdited by myself. The Wanderer for shackels, sitting skeleton and stocks. Rhedds head mesh used and edited, with edited version of Allerleirauh's textures. Nameless hairs by Kalian, original nifs by Luchafurel. Korana's pirate hats were used, heavily edited by myself. Robe mesh my HurdyGurdy, edited with new texture by myself, export errors fixed by Lingarn's Landscape for interior land tiles. Help with scripting and issues by Greatness 7, Stripes, Eddie, and a few others I Ignatious for help getting connections to get this mod finished quicker and helping Greatness 7 for blender importing/exporting made easy, and always helping with Thea Solone for voice acting Vioua and Dagoth Xela.Ī big thanks to Danae and Micky D for making videos that helped give way to many
